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Splinterlands Now the Most Frequently Played Blockchain Game

NFT trading card game “Splinterlands” has recently become the most widely played blockchain game on the market by daily user count.

Splinterlands’ Exponential Growth

Data from DappRadar confirms that Splinterlands has surpassed 260 thousand daily active users. This is greater than the number of players in the Alien Worlds metaverse, which is just shy of 250 thousand users at the time of writing.

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Splinterlands cards. Source: Splintertalk

Going by the numbers, Splinterlands emergence at the top of blockchain gaming has been a fast development. Its daily user base was at just 90 thousand players last month– less than half of its current base– and at less than 10 thousand users in July.

Dr. Jesse “Aggroed” Reich, Splinterlands co-founder and CEO, is elated with the recent development.

“It’s been an exceptional journey building our community of 800k registered accounts and 400k spellbook owners. We eat, sleep, and breathe Splinterlands non-stop and constantly think about how we help our community even more. I couldn’t be prouder or happier for our ecosystem that we’re catching fire and the bros are apeing in.”

Splinterlands is a blockchain-based trading card game that enables users to play and trade using NFT based cards, while earning the game’s native currency known as “Dark Energy Crystals” as they play.

Why Has Splinterlands Grown So Fast?

Splinterland’s growth mirrors that of the NFT industry altogether, which has boomed in the past year– particularly in the month of August when trading volumes consistently exceeded $500 million per day.  Likewise, Splinterlands saw 9X growth from July to August as a game that heavily depends on NFTs.

However, even amid declining trading volumes in September, the game’s user base continues to increase by the tens of thousands.

Part of what makes it and other blockchain-based games so attractive is its opportunities to earn reliably scarce cryptocurrency and NFTs while playing the game, which can then be traded in marketplaces outside of the game. This helps assign real and organic value to gaming items that traditional video games cannot.

This is evidenced by Splinterlands’ Summoner’s spellbook upgrade, which grants users the power to own their cards forever and to earn in-game rewards. 50% of users purchased this upgrade, indicating a specific interest in these functionalities.

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